Andrew Marriott Andrew Marriott
www: http://www.computing.edu.au/~raytrace
email: raytrace@cs.curtin.edu.au
tel: +61.8.92667675
fax: +61.8.92662819
Andrew Marriott is a senior lecturer in the School of Computing at the Curtin University of Technology - Perth Western Australia. His research interests include facial animation, computer animation, architectural visualisation, unnatural terrain environments and, of course, pretty pictures. In 1988 he formed the Computer Animation Negus(CAN), a research and development group at Curtin whose aim is to provide a sophisticated environment for animation work at the undergraduate, post-graduate and commercial level.

As penance, he is developing the - a large scale Java-based graphical mentoring system.

[Bare Feet OK!]

He has been known to wear shoes. He is also forced to beat many research students to get them to work. Madness reigns.


 
 

MetaFace Simon Beard
www: http://www.metaface.computing.edu.au
email: beardsw@cs.curtin.edu.au
tel: +61.8.92667680
fax: +61.8.92662819
Simon Beard is a PhD student in the School of Computing at the Curtin University of Technology - Perth Western Australia.

His research draws upon areas such as:

The culmination of these areas is the MetaFace project. See Simon's candidacy document for more information. MetaFace

MetaFace is a combination of many existing technologies designed to bring a new metaphor and metaphor-enabling framework to the Internet. The aim is to reduce complexity and make finding information easier, as interaction is based on anthropomorphic (human-like) concepts.
 
 

John Stallo John Stallo
www:http://www.computing.edu.au/~stalloj
email: stalloj@cs.curtin.edu.au

John Stallo graduated in 2000 as a First Class Honours student in the School of Computing, at Curtin University of Technology. He is interested in simulating the effects of emotion on speech for the Text-to-Speech module of a Talking Head. A significant portion of the project involves implementing an XML-based speech markup language. The markup language will have low-level tags to control speech parameters such as pitch, rate, emphasis etc. The simulation of a particular emotion will be specified via higher level tags.

The main aims of the project were:

  1. To develop a system that can add simulated emotion effects to synthetic speech. This involves researching the speech correlates of emotion that have been identified in the literature. The findings will be applied to the control parameters available in a speech synthesizer, allowing a specified emotion to be simulated using rules controlling the parameters.
  2. To integrate the system within the text-to-speech module of the Talking Head being developed as part of the Interface project.

Project Quick-Links:


 
 
Quoc Hung Huynh Quoc Hung Huynh
www:http://www.computing.edu.au/~huynhqh
email: huynhqh@cs.curtin.edu.au
Quoc Hung Huynh has for his Honours research the evaluation into the validity and implementation of a virtual news presenter for broadcast multimedia

The above sited project is to be supervised by Andrew Marriott, and will involve the investigation of a virtual news presenter (VNP) package to allow an animated floating head to present information supplied from multiple sources, such as text files in a typical news presenter manner. The VNP package will allow the output of video data such that it can be either pre-recorded or displayed live onto existing broadcasting hardware. The VNP package is to be developed in conjunction with the school of vision and learning and channel 31 broadcasting. It is foreseen that the VNP package will provide the mechanism for channel 31 broadcasting to present factual information on their broadcasting network in a unique and innovative manner.

The project will involve the investigation of current facial animation technology and text to speech synthesis (TTSS), including the current work developed by the Computer Animation Negus (CAN), specifically the talking faqbot application. This project will work in conjunction with other similar projects dealing with facial animation. Typically, the supplementary projects will look at increasing the quality of TTSS, quicker rendering time and the addition of a synthetic character persona.